Dr. Connie Levina Yuen
Assistant Professor
Contact information
E-mail: cyuen@athabascau.ca
levina-yuenCurrent courses
Dr. Connie Levina Yuen
Dr. Connie Levina Yuen
Assistant Professor
Contact information
Email: cyuen@athabascau.ca
Phone:
Dr. Connie Levina Yuen is an Assistant Professor of Educational Technology at Athabasca University. She has nearly a decade of experience in educational technologies and learning assessments, having previously served as a K-12 educator, instructional designer, technology analyst, program evaluator, and lecturer in higher education. Her research draws upon links between emerging technologies and pedagogies – with an emphasis on virtual learning environments and artificial intelligence. She has published both qualitative and quantitative research on game-based learning and the psychological impact of technology use.
Connie completed her PhD in Educational Technology at the University of Alberta, where she examined the pedagogical and ethical implications of classroom management technology integration. Her project portfolio includes the development of virtual worlds for learning and blended learning courses that have won numerous awards for innovation. Her most recent work involves the study and development of:
- an adaptive feedback system for language learners,
- assessments for enhancing digital literacies and computational thinking, and
- virtual worlds and artificial intelligence applications for teaching and learning
Her overarching goal is to advance our understanding of the socio-cultural, psychological, and ethical implications of technology uptake as part of our extended reality and educational future. Connie is a parent, avid mystery novel reader, and has taught classes in English, Mandarin, and Cantonese.
Research interests
- Pedagogy, ethics, and integration of technology in education
- Artificial intelligence (AI) in education
- Adaptive feedback and Intelligent tutoring systems
- Computer-assisted language learning
- Emerging technologies and innovation
- Virtual reality (VR) and Augmented reality (AR) in education
- Gamification and Game-based learning
- Virtual learning environments
- Learning Sciences
- Learner cognition, motivation, and emotions
- User-experience (UX) design
- Educational Futures
- Digital literacies and Computational thinking
- Digital assessments and equity in education
Educational credentials
- Ph.D. in Psychological Studies in Education, Educational Technology
- M.Ed. in Technology in Education
- B.Ed. in Secondary Education
Professional affiliations
- Canadian Network for Innovation in Education (CNIE)